#pragma once

#include "IGameState.h"


class CCreditsState : public IGameState
{
	private:
	int YPos[18];

	int m_nBGM;
	
	float m_nFXVolume;
	float m_nMusicVolume;
	float m_nMusicPan;

	CCreditsState( void );
	CCreditsState( const CCreditsState& );
	CCreditsState& operator=( const CCreditsState& );
	~CCreditsState(void);

public:
	static CCreditsState* GetInstance( void );

	void Enter(void);
	bool Input(void);
	void Update(float fElapsedTime);
	void Render(void);
	void Exit(void);
};